GMAO Bugfix: Text rotation and Vertical Justification
Posted: Sun Oct 26, 2003 11:21 am
Just fixed two bugs in GMAO:
Text can now be rotated at 90 and 270 degrees. Before, when you got it perfectly at 90 degrees, it would snap back down to no rotation (division by zero, needed to make a special case...) So that works now, but sometimes, right on the boundary it will flip the text the other direction. I can't fix this really; but if you just go a bit more, it will hit the 90 or 270 degree area, and you'll be set.
The other bug was in Vertical text Justification. GMAO would save the justification out just fine, but then wouldn't read it back in. I fixed that, so now it can read in the vertical text justification that it saved out.
I'm going to look quickly at the ovals turning into wierd polygons thing right now, but that has been really, really hard to track down. I do know that rectangles and polygons will never go funky though. So you can just avoid the oval, but that kind of sucks because ovals are really useful in many text bubbles...
fugu
Text can now be rotated at 90 and 270 degrees. Before, when you got it perfectly at 90 degrees, it would snap back down to no rotation (division by zero, needed to make a special case...) So that works now, but sometimes, right on the boundary it will flip the text the other direction. I can't fix this really; but if you just go a bit more, it will hit the 90 or 270 degree area, and you'll be set.
The other bug was in Vertical text Justification. GMAO would save the justification out just fine, but then wouldn't read it back in. I fixed that, so now it can read in the vertical text justification that it saved out.
I'm going to look quickly at the ovals turning into wierd polygons thing right now, but that has been really, really hard to track down. I do know that rectangles and polygons will never go funky though. So you can just avoid the oval, but that kind of sucks because ovals are really useful in many text bubbles...
fugu